AudioManager
7.6.6
Native Application Runtime Environment
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The only difference between a "normal" interrupt and a source for the audioManagement may lie in it's classification, so playing a "normal" interrupt is not different to changing a source. An exception here are the so called "low level interrupts".
These are special sources that fulfill the following criteria:
This becomes very handy for implementing such things like park distance control. When the source is informed that it needs to output signals (due to an emerging wall for example) it outputs the beeps directly to the amplifier that then overlays the sound to the current active source.
Settings that influence the behavior of low level interrupts like for example volume offset for park distance control or sound on/off for it need to be done via sourceProperties on the source level, so that the judgment and the adoptions that need to be taken can be taken by the source without system interaction. In order to give the AudioManagerController the chance to react on a low level interrupt (by lowering the main volume for example), a feedback path is provided and the AudioManagerController is informed about the current state of the low level interrupt (via hooklInterruptStatusChange).